First-player and second-player win
In combinatorial game theory, a two-player deterministic perfect information turn-based game is a first-player-win if with perfect play the first player to move can always force a win. Similarly, a game is second-player-win if with perfect play the second player to move can always force a win. With perfect play, if neither side can force a win, the game is a draw.
Some games with relatively small game trees have been proven to be first or second-player wins. For example, the game of nim with the classic 3–4–5 starting position is a first-player-win game. However, Nim with the 1-3-5-7 starting position is a second-player-win. The classic game of Connect Four has been mathematically proven to be first-player-win.
With perfect play, checkers has been determined to be a draw; neither player can force a win.[1] Another example of a game which leads to a draw with perfect play is tic-tac-toe, and this includes play from any opening move.
Significant theory has been completed in the effort to solve chess. It has been speculated that there may be first-move advantage which can be detected when the game is played imperfectly (such as with all humans and all current chess engines). However, with perfect play, it remains unsolved as to whether the game is a first-player win (White), a second player win (Black), or a forced draw.[2][3][4]
See also
- Solved game
- Strategy-stealing argument
- Zugzwang
- Determinacy
- Combinatorial game theory
- First-move advantage in chess
References
- ^ Schaeffer, J.; Burch, N.; Bjornsson, Y.; Kishimoto, A.; Muller, M.; Lake, R.; Lu, P.; Sutphen, S. (2007). "Checkers Is Solved". Science. 317 (5844): 1518–1522. Bibcode:2007Sci...317.1518S. doi:10.1126/science.1144079. PMID 17641166. S2CID 10274228.
- ^ J.W.H.M. Uiterwijk, H.J. van den Herik. "The Advantage of the Initiative". (August 1999).
- ^ Shannon, C. (March 1950). "Programming a Computer for Playing Chess" (PDF). Philosophical Magazine. 7. 41 (314). Archived from the original (PDF) on 2010-07-06. Retrieved 2008-06-27.
- ^ Victor Allis (1994). "PhD thesis: Searching for Solutions in Games and Artificial Intelligence" (PDF). Department of Computer Science. University of Limburg. Archived from the original (PDF) on 2020-11-22. Retrieved 2012-07-14.
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- Congestion game
- Cooperative game
- Determinacy
- Escalation of commitment
- Extensive-form game
- First-player and second-player win
- Game complexity
- Graphical game
- Hierarchy of beliefs
- Information set
- Normal-form game
- Preference
- Sequential game
- Simultaneous game
- Simultaneous action selection
- Solved game
- Succinct game
concepts
- Bayes correlated equilibrium
- Bayesian Nash equilibrium
- Berge equilibrium
- Core
- Correlated equilibrium
- Epsilon-equilibrium
- Evolutionarily stable strategy
- Gibbs equilibrium
- Mertens-stable equilibrium
- Markov perfect equilibrium
- Nash equilibrium
- Pareto efficiency
- Perfect Bayesian equilibrium
- Proper equilibrium
- Quantal response equilibrium
- Quasi-perfect equilibrium
- Risk dominance
- Satisfaction equilibrium
- Self-confirming equilibrium
- Sequential equilibrium
- Shapley value
- Strong Nash equilibrium
- Subgame perfection
- Trembling hand
of games
- Go
- Chess
- Infinite chess
- Checkers
- Tic-tac-toe
- Prisoner's dilemma
- Gift-exchange game
- Optional prisoner's dilemma
- Traveler's dilemma
- Coordination game
- Chicken
- Centipede game
- Lewis signaling game
- Volunteer's dilemma
- Dollar auction
- Battle of the sexes
- Stag hunt
- Matching pennies
- Ultimatum game
- Rock paper scissors
- Pirate game
- Dictator game
- Public goods game
- Blotto game
- War of attrition
- El Farol Bar problem
- Fair division
- Fair cake-cutting
- Cournot game
- Deadlock
- Diner's dilemma
- Guess 2/3 of the average
- Kuhn poker
- Nash bargaining game
- Induction puzzles
- Trust game
- Princess and monster game
- Rendezvous problem
figures
- Albert W. Tucker
- Amos Tversky
- Antoine Augustin Cournot
- Ariel Rubinstein
- Claude Shannon
- Daniel Kahneman
- David K. Levine
- David M. Kreps
- Donald B. Gillies
- Drew Fudenberg
- Eric Maskin
- Harold W. Kuhn
- Herbert Simon
- Hervé Moulin
- John Conway
- Jean Tirole
- Jean-François Mertens
- Jennifer Tour Chayes
- John Harsanyi
- John Maynard Smith
- John Nash
- John von Neumann
- Kenneth Arrow
- Kenneth Binmore
- Leonid Hurwicz
- Lloyd Shapley
- Melvin Dresher
- Merrill M. Flood
- Olga Bondareva
- Oskar Morgenstern
- Paul Milgrom
- Peyton Young
- Reinhard Selten
- Robert Axelrod
- Robert Aumann
- Robert B. Wilson
- Roger Myerson
- Samuel Bowles
- Suzanne Scotchmer
- Thomas Schelling
- William Vickrey
- All-pay auction
- Alpha–beta pruning
- Bertrand paradox
- Bounded rationality
- Combinatorial game theory
- Confrontation analysis
- Coopetition
- Evolutionary game theory
- First-move advantage in chess
- Glossary of game theory
- List of game theorists
- List of games in game theory
- No-win situation
- Paradox of tolerance
- Solving chess
- Topological game
- Tragedy of the commons
- Tyranny of small decisions
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